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・ Magic Oh Magic
・ Magic or Madness
・ Magic Orbz
・ Magic Origins
・ Magic Palayok
・ Magic Pickle
・ Magic Pie
・ Magic pipe
・ Magic Pixel Games
・ Magic Pocket
・ Magic Pockets
・ Magic Pockets (game studio)
・ Magic Point
・ Magic Potion (album)
・ Magic Power (Hey! Say! JUMP)
Magic pushbutton
・ Magic Quadrant
・ Magic quotes
・ Magic Radio
・ Magic realism
・ Magic Realm
・ Magic Records
・ Magic Recoveries
・ Magic Reservoir
・ Magic ring
・ Magic Rock
・ Magic Roundabout
・ Magic Roundabout (Colchester)
・ Magic Roundabout (Hemel Hempstead)
・ Magic Roundabout (High Wycombe)


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Magic pushbutton : ウィキペディア英語版
Magic pushbutton

The magic pushbutton is a common anti-pattern in graphical user interfaces.〔http://www.scribd.com/doc/99553/AntiPattern-by-Indranil-Nandy-IIT-Kharagpur〕
At its core, the anti-pattern consists of a system partitioned into two parts: user interface and business logic, that are coupled through a ''single'' point, clicking the "magic pushbutton" or submitting a form of data. As it is a single point interface, this interface becomes over-complicated to implement. The temporal coupling of these units is a major problem: every interaction in the user interface must happen ''before'' the pushbutton is pressed, business logic can only be applied ''after'' the button was pressed. Cohesion of each unit also tends to be poor: features are bundled together whether they warrant this or not, simply because there is no other structured place in which to put them.
== Drawbacks ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Magic pushbutton」の詳細全文を読む



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